An interesting serie of papers for young scientists (but not only...), in open access :
Bateman, A. & Bourne, P.E. 2009, "Ten simple rules for chairing a scientific session", PLoS Computational Biology, vol. 5, no. 9.
Bourne, P.E. 2011, "Ten simple rules for getting ahead as a computational biologist in academia", PLoS Computational Biology, vol. 7, no. 1.
Bourne, P.E. 2007, "Ten simple rules for making good oral presentations", PLoS Computational Biology, vol. 3, no. 4, pp. 593-594. (...)
Accueil > Recherche [research]
Recherche [research]
Dernier ajout : 10 avril.
Cette rubrique concerne mes recherches à l’IEMN (Institut d’Electronique de Microélectronique et de Nanotechnologies - UMR CNRS 8520).
Articles de cette rubrique
-
Ten simple rules...
10 avril, par -
Our modelling and optimisation tools
30 mars, parFor 20 years, we have developed in Fortran electrical and optical models and optimization methods useful in optoelectronics. They have been tested and validated in numerous Ph.D. thesis or industrial contracts (see J. HARARI and V. MAGNIN papers), on various devices (photodiodes, phototransistors, waveguides, optoelectronic switches, etc.) Electrical models
Drift Diffusion model : 1D.
Energy model : 1D.
Poisson’s equation : 2D.
Auston model for photoswitches. Optical models
Modal (...) -
Materials Properties
28 mars, parNIST Fundamental Physical Constants
Ioffe Institute - New Semiconductor Materials. Characteristics and Properties
Refractive Index Database
Luxpop - Index of refraction and photonics calculations -
Slow Science
28 mars, parTHE SLOW SCIENCE MANIFESTO
http://www.rtbf.be/info/opinions/detail_desexcellents-mais-pas-debiles?id=7852840 -
Ray Tracing Simulations of Reflections on Textured Solar Cells
28 mars, parMy research activities since the beginning of 2012 concern the modelling of the reflections on pyramidal textures for silicon solar cells. I am developing a 3D ray tracing program which can compute the reflectivity on a textured surface. What it can do
any azimuth angle,
any altitude angle,
any wavelength in the [0.28 ; 1.0] µm range,
any light polarisation (including unpolarised light). Limitations of the current version (RAY3Dv3)
details of the texture must be quite greater than (...)