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Recherche [research]

Dernier ajout : 10 avril.

Articles de cette rubrique

  • Ten simple rules...

    10 avril, par Vincent MAGNIN

    An interesting serie of papers for young scientists (but not only...), in open access :
    Bateman, A. & Bourne, P.E. 2009, "Ten simple rules for chairing a scientific session", PLoS Computational Biology, vol. 5, no. 9.
    Bourne, P.E. 2011, "Ten simple rules for getting ahead as a computational biologist in academia", PLoS Computational Biology, vol. 7, no. 1.
    Bourne, P.E. 2007, "Ten simple rules for making good oral presentations", PLoS Computational Biology, vol. 3, no. 4, pp. 593-594. (...)

  • Our modelling and optimisation tools

    30 mars, par Vincent MAGNIN

    For 20 years, we have developed in Fortran electrical and optical models and optimization methods useful in optoelectronics. They have been tested and validated in numerous Ph.D. thesis or industrial contracts (see J. HARARI and V. MAGNIN papers), on various devices (photodiodes, phototransistors, waveguides, optoelectronic switches, etc.) Electrical models
    Drift Diffusion model : 1D.
    Energy model : 1D.
    Poisson’s equation : 2D.
    Auston model for photoswitches. Optical models
    Modal (...)

  • Materials Properties

    28 mars, par Vincent MAGNIN

    NIST Fundamental Physical Constants
    Ioffe Institute - New Semiconductor Materials. Characteristics and Properties
    Refractive Index Database
    Luxpop - Index of refraction and photonics calculations

  • Slow Science

    28 mars, par Vincent MAGNIN

    THE SLOW SCIENCE MANIFESTO
    http://www.rtbf.be/info/opinions/detail_desexcellents-mais-pas-debiles?id=7852840

  • Ray Tracing Simulations of Reflections on Textured Solar Cells

    28 mars, par Vincent MAGNIN

    My research activities since the beginning of 2012 concern the modelling of the reflections on pyramidal textures for silicon solar cells. I am developing a 3D ray tracing program which can compute the reflectivity on a textured surface. What it can do
    any azimuth angle,
    any altitude angle,
    any wavelength in the [0.28 ; 1.0] µm range,
    any light polarisation (including unpolarised light). Limitations of the current version (RAY3Dv3)
    details of the texture must be quite greater than (...)

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