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Ray Tracing Simulations of Reflections on Textured Solar Cells
lundi 2 février 2015, par
My research activities since the beginning of 2012 concern the modelling of the reflections on pyramidal textures for silicon solar cells. I have developed a 3D ray tracing program which can compute the reflectivity on a textured surface.
What it can do
any azimuth angle,
any altitude angle,
any wavelength in the [0.28 ; 1.0] µm range,
any light polarisation (including unpolarised light).
Multilayer Anti-Reflection Coating.
Limitations of the current version (RAY3Dv3)
details of the texture must be quite greater than the light wavelength (geometric optics approximation),
the surface must be representable by a
continuous function,
transmitted rays are considered totally absorbed by silicon (which is false above the 1.0-µm wavelength),
only two layers + ARC can be modelled (air+ARC+semiconductor).
Papers
Magnin V., Harari J. , Halbwax M., Bastide S., Cherfi J., Vilcot J.P., « Angle-dependent Ray Tracing Simulations of Reflections on Pyramidal Textures for Silicon Solar Cells », Solar Energy, vol. 110, décembre 2014, p. 378-385, DOI : 10.1016/j.solener.2014.09.025, http://www.sciencedirect.com/science/article/pii/S0038092X14004654